Tornado vs. TSCP Gothic 64, 0-1
We get our first glimpse of the new Tornado program in this game, battling with the "speed demon", TSCP Gothic 64, the first 64-bit Gothic Chess program. We see an odd trend with the Tornado progam: 6 of its first 10 moves are with its Knights! It seems to have an aversion to prefer Knights over Bishops, but later on it does not hesitate to involve them in combinations leading to trading of some heavy pieces.
After each side has castled and black gets in 15...e5 things settle down a bit, as shown in the diagram. White's bad Bishop on the queenside is devoid of prospects, and the pawn structure soon dictates stagnation. The Tornado program makes the misinformed decision to overactivate its Rook with 20. Rg5, but then it deploys it where it can be harrassed mercilessly. TSCP Gothic then wins the exchange after a bit of "razzle dazzle": 27...Bxi4 28.Ng5 Bg2 29.Rxg2 -- not the typical Exchange methods employed in the chess world!
After some further simplication, each side seemed to grope for what was unattainable: a wrest for more material. Tornado was vastly outsearching TSCG Gothic at one point, reporting phenomenal search depths with a score showing no signs of danger.
This had me wondering: Why the unusual play so early in the game when this "powerhouse" search was obviously at its core?
My prediction is that there is some sort of bug in Tornado and we all may get stunned by this program if it can correct its unusual early round behavior. Meanwhile TSCP Gothic 64 with its 1,000,000 node per second move generator is not too shabby either!
In the end, Tornado got "sucked up" in its own overuse of time, and TSCP Gothic pulled out the win. I am curious to see how these programs will do in later rounds, as I am not sure which is the better of the two after this performance.