Sunday, September 16, 2007
Vortex vs. SMIRF Blog Game #1
This area was where Gothic Vortex played the SMIRF Engine in a long time control game where each engine had up to 24 hours to make a move. Most moves were made much more quickly than this. SMIRF won with a checkmate in 73 moves.
You can replay the game one move at a time by clicking this link:
Vortex vs. SMIRF
[Event "One Move Per Day: Blog Game"]
[Site "GothicChess.BlogSpot.com"]
[Date "2007.10.07"]
[Time "00:25:48"]
[Round "Blog-Game-1"]
[White "Gothic Vortex"]
[Black "Smirf MS-168i"]
[Result "0-1"]
[Annotator "RS"]
[SetUp "1"]
[FEN "rnbqckabnr/pppppppppp/10/10/10/10/PPPPPPPPPP/RNBQCKABNR w KQkq - 0 1"]
1. Nh3 g6 2. d4 Nh6 3. g3 c6 4. Bf3 Na6 5. Bf4 f6 6. Be3 Qb6 7. Nc3 Qxb2 8. Cd3 Qa3 9. Ne4 Qa5 10. d5 Qxd5 11. Cxd5 Axd5 12. Bxh6+ ixh6 13. Nd6 Cxd6 14. Bxd5 Cxd5 15. Qxd5 cxd5 16. Af3 e6 17. O-O b6 18. Ah4 j5 19. Ni5 hxi5 20. Axi5+ Ke7 21. Axh7 Rj6 22. h4 Nc5 23. h5 g5 24. h6 Ba6 25. Ag6+ Kd6 26. e3 Be2 27. a4 Bf3 28. Rh2 Be4 29. Ah5 Bxc2 30. a5 Rb8 31. axb6 axb6 32. f4 Bh7 33. fxg5 fxg5 34. Af7+ Kc6 35. Rc1 g4 36. Ag5 Rj7 37. Af4 Rg8 38. Ah5 Rj8 39. Af7 Ra8 40. Rd2 j4 41. Ag5 Be4 42. Rg1 j3 43. i3 Be5 44. Ai4 b5 45. Ah5 b4 46. Axg4 d6 47. Rdd1 b3 48. Ah5 b2 49. i4 Rji8 50. Kh2 Rah8 51. Af7 Bf6 52. Axh8 Rxh8 53. i5 Ri8 54. Ri1 Bxj2 55. Rj1 Bg5 56. Rxj3 Rxi5 57. g4 Ri6 58. Rjj1 Rxh6+ 59. Ki2 Bf3 60. Rb1 Bxg4+ 61. Ki1 Ri6+ 62. Kh1 Ri2 63. Rj4 Bf5 64. Rb4 Ne4 65. Rxe4 Re2 66. Rb4 Bxb1 67. e4 Bxe4+ 68. Kg1 b1=Q+ 69. Rxb1 Be3+ 70. Kf1 Rf2+ 71. Ke1 Bxb1 72. Kd1 Bd3 73. Ke1 Rf1# 0-1
Friday, September 14, 2007
Games from the BrainKing Archive
Many games from the BrainKing Archive are now up.
Here is the collection of SMIRF games, recently completed:
http://www.gothicchess.com/javagames/brainking_db/players/SMIRFengine.html
My 164 games are here:
http://www.gothicchess.com/javagames/brainking_db/players/GrimReaper.html
The 83 games of Rob Colanzi, aka "ChessCarpenter", the 2nd highest rated player on the site, are here:
http://www.gothicchess.com/javagames/brainking_db/players/ChessCarpenter.html
Other players' games are not 100% loaded yet, but you can see the ones that are here:
http://www.gothicchess.com/bk_archive.html
One of my favorite:
http://www.gothicchess.com/javagames/brainking_db/players/GrimReaper/144/game.htm
But Andreas Kaufman gets revenge on me in the next game:
http://www.gothicchess.com/javagames/brainking_db/players/GrimReaper/145/game.htm
Enjoy!
Here is the collection of SMIRF games, recently completed:
http://www.gothicchess.com/javagames/brainking_db/players/SMIRFengine.html
My 164 games are here:
http://www.gothicchess.com/javagames/brainking_db/players/GrimReaper.html
The 83 games of Rob Colanzi, aka "ChessCarpenter", the 2nd highest rated player on the site, are here:
http://www.gothicchess.com/javagames/brainking_db/players/ChessCarpenter.html
Other players' games are not 100% loaded yet, but you can see the ones that are here:
http://www.gothicchess.com/bk_archive.html
One of my favorite:
http://www.gothicchess.com/javagames/brainking_db/players/GrimReaper/144/game.htm
But Andreas Kaufman gets revenge on me in the next game:
http://www.gothicchess.com/javagames/brainking_db/players/GrimReaper/145/game.htm
Enjoy!
Friday, September 7, 2007
Gothic Chess activity
A lot of things seem currently to be happening at the Gothic Chess homesite. I found a lot of more actual content. Even the link to the (expensive) wooden Staunton Gothic Chess set is working now (the first time for me). Therefore I hope, that all the other links and picture references will soon be working properly, too.
Maybe it would be a good idea, to also place written Gothic Chess license conditions (not merely its costs) at an appropriate position. I do not know, whether other chess programmers might be interested in that theme, but at least I am myself. Because I am not a lawyer and I never have used a license to a patented subject before, I have no idea, which implications it would have, to publish or distribute a patented Gothic Chess aware program under a license then.
Maybe it would be a good idea, to also place written Gothic Chess license conditions (not merely its costs) at an appropriate position. I do not know, whether other chess programmers might be interested in that theme, but at least I am myself. Because I am not a lawyer and I never have used a license to a patented subject before, I have no idea, which implications it would have, to publish or distribute a patented Gothic Chess aware program under a license then.
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